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Quake Live....

+3
rush
Insekz
T@D
7 posters

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1Quake Live.... Empty Quake Live.... Thu Apr 29, 2010 4:23 pm

T@D

T@D
*pWp*Founder*
*pWp*Founder*

Private servers ARE comming....

"One feature of our upcoming Premium Service known as 'Start a Match' is currently in private testing and allows for leagues and players to start servers for other players to join. This update brings new features to the Start a Match capabilities, including the ability to start servers without passwords, the ability to restrict servers by player invite and the ability to specify a custom map rotation."


Post taken from here... http://www.quakelive.com/forum/showthread.php?t=48981

http://www.pwpclan.org

2Quake Live.... Empty Re: Quake Live.... Fri Apr 30, 2010 1:36 am

Insekz

Insekz
Retired
Retired

Nice. Now all they need is delag. Smile

3Quake Live.... Empty Re: Quake Live.... Sat Jul 10, 2010 2:00 am

rush

rush
Quake Live Member
Quake Live Member

By United States of America longliveslasher '
Code Changes:

FreezeTag Specific
FreezeTag is now its own game type. (g_gametype 9)
Hud updates to display players remaining
Scoreboard updates to display players remaining
Frozen animation improvements.
Ice gibs when players are thawed
Fix for thaw stealing. Players with a lower client number were able to steal thaws from teammates
Thaw time on a frozen player now slowly increases back to 3 seconds rather than snap back to 3 seconds when leaving the radius of the frozen player. This allow you to push a team mate around with the gauntlet and still eventually thaw them.
Other Code Changes:
Added g_spawnPowerups cvar to allow us to toggle the presence of power-ups in a server instance.
Fix for Com_sprint running out of buffer space
Team locator icons are now visible regardless of the PVS. (i.e. visibility is ignored for teammates)
Flight fuel reduced from 32secs to 16secs.
Map 'author' support added to display level design credit for jointly owned community map additions.
Something secret for testing next week (a little public reminder for myself).
Reduced the blood/gore in many/most player model skins and weapons.
Removed statues depicting decapitation (replaced with alternative statues).
Removed vulgar and suggestive botchat.
Removed the slash/grrl skin option.

Website Changes:

Added Standard/Premium/Pro user site functionality, including the ability to purchase account subscriptions or redeem tokens for subscription.
Most of the site has been revamped or retouched. All features are supposed to be fully functional so please report any and all discovered issues. Be sure to check out the Account Settings page and test ALL of the available options.
Recent code/game changes:
Added FreezeTag
New auto-complete code, including the ability to autocomplete map names during console callvotes.
We now by default force enemy models - cg_forceEnemyModel now defaults to "keel/bright".
Added 'spec pu'.
Added aspect ratio correct crosshairs - crosshairs are no longer squished on widescreen.
Minimum respawn delay lowered from 2100ms to 2000ms.
Removed the biker/cadaver skin option.
Removed the few remaining blood/gore decals (lostworld, beyondreality, campgrounds, forgottenplace, grimdungeons, hellsgate).
Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75%; you still take no damage from lava; still take no damage from acid/slime; still cannot drown...).
Known Issues
Limited HUD options
Missing tim_pump.wav sound (trigged by the GUI menu).
Map Changes

We would appreciate it if you heavily tested and provided feedback for the 27 maps listed below. We hope you take the time to play all of them and then give an additional amount of testing to our high priority 'newly designed' maps. You will find that some of these maps are in early testing. During the testing phases maps will move from Blockout, to Alpha, to Beta and then Release Candidate. Please reference the map's Focus Project thread to determine what state the map currently is in, what needs to be tested and what feedback we are currently interested in.

Newly Designed Maps (High Priority):
Black Cathedral #
Cold War #
Leviathan #
Stonekeep #

New Community Additions to QL from QLForum (Intermediate Priority):
Phrantic *
Purgatory

New Community Additions to QL from Q3 (Intermediate Priority):
Aerowalk #
Battleforged #
Canned Heat #
Cannery
Dismemberment
Dreadful Place (was The Dreadful Place ) #
Evolution #
Focal Point
Gothic Rage #
Intervention #
Overkill *
Realm of Steel Rats
Revolver *
Somewhat Damaged *
Theatre of Pain
Three Story
Thunderstruck

New Additions to QL from Q3A/TA (Low Priority):
Death Factory
Evil Playground
Fatal Instinct
Overlord

================================================

In addition to new content, we have pushed new updated versions of all of our existing map content. Some of these changes were made nearly a year ago but never released to the public. Many maps have had slight gameplay adjustments made due to popular demand, while others just have small bug fixes and new lighting. All of the maps now have True Vertexlighting and all of them maps except Bloodrun and our Training maps now have dirt map lighting. Please give these maps a run through. We are interested in any outstanding issues that need to be addressed, both bugfixes and gameplay improvements.

Existing QL Map Content (Low Priority):
Almost Lost #
Arena Gate #
Asylum #
Base Siege
Beyond Reality
Bloodlust #
Bloodrun #
Brimstone Abbey #
Campgrounds
Chemical Reaction #
Cobalt Station
Courtyard (was Courtyard Conundrum) #
Demon Keep #
Dredwerkz #
Dueling Keeps
Eviscerated (was Place of Many Deaths)
Fallout Bunker
Forgotten (was Forgotten Place) #
Furious Heights
Grim Dungeons #
Hearth (was Arena of Death) #
Hell's Gate
Hell's Gate Redux #
Hero's Keep #
Hidden Fortress #
House of Decay #
Inner Sanctums
Ironworks
Lost World #
Nameless Place
Powerstation #
Proving Grounds #
Quarantine #
Rebound #
Retribution (was Temple of Retribution) #
Sacellum (was Temple of Pain) #
Scornforge
Siberia #
Space Chamber
Space CTF
Spillway (was House of Pain) #
Stronghold #
Terminal Heights #
Longest Yard (was The Longest Yard)
Trinity #
Troubled Waters
Vertical Vengeance #
Vortex Portal

================================================
* New as of July 7th
# Updated on July 7th
================================================

More info on Premium & Pro coming soon.

There is two new paid services to QL. Premium, and Pro. Both are XX per month, charged annually. Pro has more features than Premium. All new maps coming into QL with this update can ONLY be played on PREMIUM or higher servers. If you connect to a regular server and want to play Aerowalk, you can't.

Pictures:
http://tinyurl.com/newql
https://2img.net/r/ihimizer/g/new1uv.jpg/
https://s913.photobucket.com/albums/ac339/longliveslasher/ql/

Changelog:
http://pastebin.com/uwCehyqv
http://pastie.org/1038530
http://freetexthost.com/bkzfegu1ts

leaked!

http://uscpmpickup.com

4Quake Live.... Empty Re: Quake Live.... Sat Jul 10, 2010 2:04 am

rush

rush
Quake Live Member
Quake Live Member

probably faked but i copy/pasted just in case

http://uscpmpickup.com

5Quake Live.... Empty Re: Quake Live.... Wed Jul 21, 2010 3:56 am

Virtuosity

Virtuosity
Leader
Leader

Okay they need to hurry up with public servers and new maps and such...

6Quake Live.... Empty Re: Quake Live.... Wed Jul 21, 2010 5:51 am

rush

rush
Quake Live Member
Quake Live Member

wait till quakecon

http://uscpmpickup.com

7Quake Live.... Empty Re: Quake Live.... Thu Aug 19, 2010 10:10 pm

Merky

Merky
Im here fairly often!

i wasnt sure what thread to put this in, but im sure this will be helpful for everybody else:
QuakeLive AdSkip
http://userscripts.org/scripts/show/83210

Script Summary:
No pregame ads, no advertisements for premium accounts, session expiration protection, alternate table view browser listing w/ customize support.
Version: 1.3.4

http://www.hsclan.co.nr

8Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 3:57 am

Virtuosity

Virtuosity
Leader
Leader

I am confused.. premium accounts don't have ads?

9Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 3:59 am

T@D

T@D
*pWp*Founder*
*pWp*Founder*

Regular accounts have to wait 15 seconds to join a game..... it shows an ad while you wait.

Prem/pro skip that.

http://www.pwpclan.org

10Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 4:14 am

Virtuosity

Virtuosity
Leader
Leader

Okay I thought I was special or something. Tad has anyone replied yet to your problem?

I haven't heard anything yet.. what a joke.

11Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 4:28 am

__Smokey__

__Smokey__
Leader
Leader

problem?

12Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 4:31 am

Virtuosity

Virtuosity
Leader
Leader

Tad has tried to upgrade his account to pro/premium with three of his CC's and then I got on his account and tried my debit card that I JUST used on my account and it won't go through. He apparently isn't the only one experiencing this problem.. not sure what it is but some accounts won't go through.

13Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 4:34 am

__Smokey__

__Smokey__
Leader
Leader

ahhh, strange issue to be having for a something that JUST came out of BETA...

14Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 4:40 am

Virtuosity

Virtuosity
Leader
Leader

__Smokey__ wrote:ahhh, strange issue to be having for a something that JUST came out of BETA...

Well you have to expect bugs and such.. just like our clan.. we had to name it Pain w/o Pleasure since it wouldn't fit the whole thing.. apparently when we go to "View Roster" it doesn't load and says error in white text. The cause of this is the "/". Guess it is an error they forgot to fix in the PHP.

15Quake Live.... Empty Re: Quake Live.... Fri Aug 20, 2010 5:32 am

tool

tool
Retired
Retired

Like I said, iD only updated their payment structure and their forum structure. Nothing else has been even looked into until now when people start coming forward with their problems, and even then I know iD will take a while to get around to everything. Rage > QL :/

http://www.myspace.com/kaylaandme

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