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FYI.

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ReAper
T@D
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1FYI. Empty FYI. Wed Jun 04, 2008 10:54 am

T@D

T@D
*pWp*Founder*
*pWp*Founder*

I finally got the command to turn boost off.

Any other problems let me know.

http://www.pwpclan.org

2FYI. Empty Re: FYI. Wed Jun 04, 2008 11:20 am

ReAper

ReAper
Quake Live Member
Quake Live Member

sweet.... the buttsex i promised you tad is on its way!!! lol!




no more being shot across rooms by teammates firing behind ya - WOOT!!!




just curious, what settings did you have to change/add?

3FYI. Empty Re: FYI. Wed Jun 04, 2008 12:08 pm

K!ll3R

K!ll3R
Retired
Retired

damn I was enjoying shoting fatty around tha map Razz

And btw some are using it on the nice way... I mean I was scriming as albert with revo and he was constantly shooting me trew the map ( way faster ) and sometime while I was trying to shot them he was shoting me to save me from their shot... rly usefull if we kow how to use it Smile

http://www.pwpclan.org

4FYI. Empty Re: FYI. Wed Jun 04, 2008 3:26 pm

T@D

T@D
*pWp*Founder*
*pWp*Founder*

I agree Killer, It has helped sometimes. But that is offset by the many times it has been a hinderance. Also, It's not something to get use to if all other servers don't have it.


g_knockback "0"

Had to add the line. Also had to make sure friendlyfire was off.

http://www.pwpclan.org

5FYI. Empty Re: FYI. Wed Jun 04, 2008 4:35 pm

h00ligan

h00ligan
Quake III Member
Quake III Member

i say it's only good for ctf


especialy in the wsx1 or sumthin like that

http://www.raygoldmodels.com/

6FYI. Empty Re: FYI. Wed Jun 04, 2008 10:57 pm

ReAper

ReAper
Quake Live Member
Quake Live Member

i think there are other ways to resolve the boost w/o turnin knockback to 0 cuz now we can't shoot/gaunt melts apart hmm...

7FYI. Empty Re: FYI. Thu Jun 05, 2008 7:26 am

T@D

T@D
*pWp*Founder*
*pWp*Founder*

ya, i noticed that. Back to the drawing board :/

http://www.pwpclan.org

8FYI. Empty Re: FYI. Thu Jun 05, 2008 4:22 pm

Jinx

avatar
Zone Referees
Zone Referees

this is somethin i found out from the noghost forums and i had told porny abt it.

http://forums.noghost.net/cgi-bin/ib/ikonboard.cgi?s=4b0f218ffe66c874c8129820c8da9033;act=ST;f=9;t=4168;hl=boost

as much as i cud understand from the above link, rail boost was off in mod build 706, while they enabled it back in 768. im guessing downgrading the mod to the older version is the only way (not sure). and the same goes for the random respawn for unpause. a couple of serv's where i have seen the rail boost off, they seem to be running the older 706 mod. guess the only option rite now is wat tad did, but won't be able to move enemy bodies. think the newer version weneva it comes out is gonna have a fix for this.

http://yooc.thephphost.net

9FYI. Empty Re: FYI. Thu Jun 05, 2008 4:31 pm

T@D

T@D
*pWp*Founder*
*pWp*Founder*

ty Junks...

Do now we decide, leave it, go back to boost, or downgrade.

http://www.pwpclan.org

10FYI. Empty Re: FYI. Thu Jun 05, 2008 7:53 pm

h00ligan

h00ligan
Quake III Member
Quake III Member

i say we make it so the frozen bodies move when they are shot at

http://www.raygoldmodels.com/

11FYI. Empty Re: FYI. Thu Jun 05, 2008 8:57 pm

Rambo

Rambo
I'm here way too much!

Hrm, how would the downgrade effect the game? Razz

And for the knockback, both on and off have thier advantages and disatvantages...

Personally, i would rather leave a couple bodies together than to be shot across the room : /

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