Although I will state that this is for "educational purposes" only..... Quake III Arena has been out of print for many years making this a legal tutorial.
(Direct ISO download option at the bottom of the tutorial)
Step 1:
Create a folder on your computer any where you like. Name it "Quake III". (I suggest to make it under the C: drive to make it easier to find. Example: C:Quake III. A desktop folder will also work but you will need to be able to locate the path for xfire so I suggest just creating it in C:
Step 2:
Inside the Quake III folder you made, make a new folder and name it "baseq3" in lowercase. If you created your Quake III folder in C:, your path will read "C:Quake III/baseq3"
Step 3:
Download the file named "PAK0.PK3" from here: http://destroys.us/media/?C=D;O=A . Save that file to your desktop. That file is 457MB, so it will take a little while to download. That is the main Quake III file and can not be loaded from a point release.
Step 4:
While that file is downloading, you will need to download the 1.16 point release here: http://www.quakeunity.com/file=2616 . Save to desktop.
Step 5:
Once the PAK0.PK3 file has finished, move it to the baseq3 folder you created in the Quake III folder.
Step 6:
Run the 1.16 point release. MAKE SURE YOU CHANGE THE DIRECTORY TO LINK TO THE QUAKE III FOLDER YOU MADE. This will give you the .exe needed to run quake and update it to 1.16 compatibility.
Step 7:
Go here: http://noghost.net/modfiles/1.16/NoGhost_Client.zip. Extract the contents into your baseq3 folder. This will give you the current NoGhost mod.
Note: If you get a blue screen error on startup, that typically means that you did not install the point release correctly. Install the point release again and make sure that the path is correct to the Quake III folder you created.
As far as your CFG file, it will automatically generate the first time you run Quake III. You may make changes once your CFG has generated by either in game console commands or manual edits in notepad/wordpad. If you have your own CFG file already, just add it to the baseq3 folder you created after you have ran Quake III the first time.
You can look through some players configs and post any CFG questions here: http://www.pwpclan.org/quake-iii-arena-news-f15/post-your-config-here-t139.htm
Xfire users: This install will NOT be located by Xfire automatically and you will not be able to connect via Xfire untill you show Xfire where the .exe is.
To do so:
1. Open Xfire
2. Click the "tools" tab
3. Go to options "options"
4. Click the "games"
5. On the left click "Not Installed"
6. Find Quake III Arena on the list and click it
7. To the right you will see "automatically detect" in a pull down menu.
8. Change that to "manually detect"
9. Under the "detect path" box is a "browse" button. Click.
10. The file name it is looking for may say "ChallengeQ3" Change that to quake3.exe either typing it or the pulldown below the file name.
11. on your computer where the "Quake III" folder you created
12. Your path should read C:Quake III/quake.exe
You should now be able to start Quake III from Xfire.
This is a full, fresh, and clean install of quake. No one will or can drop from this install at all.
Any questions or comments, just post. I'll answer the best I can. Also as I said, I will try and make some screen shots of each step to help with the process.
COMMANDS YOU SHOULD CHANGE AFTER INSTALL
In console copy and paste these commands:
/snaps 40
/rate 25000
/cl_maxpackets 100
ISO Option:
http://www.megaupload.com/?d=W91SD0NH
Other Downloads: (Ty Tool for the links)
1.32 Point Release: http://www.quakeunity.com/file=1150
Defrag: http://www.megaupload.com/?d=GMK918IT
Defrag Maps: http://q3a.ath.cx/
CPMA: http://www.promode.ru/files/cpma147-nomaps.zip
CPMA Map Pack: http://challenge-tv.com/index_old.php?mode=filedetail&file=185
CPMA 1.48 beta: http://esreality.hexus.net/?a=post&id=1857226
(Direct ISO download option at the bottom of the tutorial)
Step 1:
Create a folder on your computer any where you like. Name it "Quake III". (I suggest to make it under the C: drive to make it easier to find. Example: C:Quake III. A desktop folder will also work but you will need to be able to locate the path for xfire so I suggest just creating it in C:
Step 2:
Inside the Quake III folder you made, make a new folder and name it "baseq3" in lowercase. If you created your Quake III folder in C:, your path will read "C:Quake III/baseq3"
Step 3:
Download the file named "PAK0.PK3" from here: http://destroys.us/media/?C=D;O=A . Save that file to your desktop. That file is 457MB, so it will take a little while to download. That is the main Quake III file and can not be loaded from a point release.
Step 4:
While that file is downloading, you will need to download the 1.16 point release here: http://www.quakeunity.com/file=2616 . Save to desktop.
Step 5:
Once the PAK0.PK3 file has finished, move it to the baseq3 folder you created in the Quake III folder.
Step 6:
Run the 1.16 point release. MAKE SURE YOU CHANGE THE DIRECTORY TO LINK TO THE QUAKE III FOLDER YOU MADE. This will give you the .exe needed to run quake and update it to 1.16 compatibility.
Step 7:
Go here: http://noghost.net/modfiles/1.16/NoGhost_Client.zip. Extract the contents into your baseq3 folder. This will give you the current NoGhost mod.
Note: If you get a blue screen error on startup, that typically means that you did not install the point release correctly. Install the point release again and make sure that the path is correct to the Quake III folder you created.
As far as your CFG file, it will automatically generate the first time you run Quake III. You may make changes once your CFG has generated by either in game console commands or manual edits in notepad/wordpad. If you have your own CFG file already, just add it to the baseq3 folder you created after you have ran Quake III the first time.
You can look through some players configs and post any CFG questions here: http://www.pwpclan.org/quake-iii-arena-news-f15/post-your-config-here-t139.htm
Xfire users: This install will NOT be located by Xfire automatically and you will not be able to connect via Xfire untill you show Xfire where the .exe is.
To do so:
1. Open Xfire
2. Click the "tools" tab
3. Go to options "options"
4. Click the "games"
5. On the left click "Not Installed"
6. Find Quake III Arena on the list and click it
7. To the right you will see "automatically detect" in a pull down menu.
8. Change that to "manually detect"
9. Under the "detect path" box is a "browse" button. Click.
10. The file name it is looking for may say "ChallengeQ3" Change that to quake3.exe either typing it or the pulldown below the file name.
11. on your computer where the "Quake III" folder you created
12. Your path should read C:Quake III/quake.exe
You should now be able to start Quake III from Xfire.
This is a full, fresh, and clean install of quake. No one will or can drop from this install at all.
Any questions or comments, just post. I'll answer the best I can. Also as I said, I will try and make some screen shots of each step to help with the process.
COMMANDS YOU SHOULD CHANGE AFTER INSTALL
In console copy and paste these commands:
/snaps 40
/rate 25000
/cl_maxpackets 100
ISO Option:
http://www.megaupload.com/?d=W91SD0NH
Other Downloads: (Ty Tool for the links)
1.32 Point Release: http://www.quakeunity.com/file=1150
Defrag: http://www.megaupload.com/?d=GMK918IT
Defrag Maps: http://q3a.ath.cx/
CPMA: http://www.promode.ru/files/cpma147-nomaps.zip
CPMA Map Pack: http://challenge-tv.com/index_old.php?mode=filedetail&file=185
CPMA 1.48 beta: http://esreality.hexus.net/?a=post&id=1857226
Last edited by T@D on Sat Apr 02, 2011 11:53 am; edited 16 times in total