hi
*pWp*CL@n* Forums
Logged in as Anonymous. Your last visit was on
EARTH_QUAKE wrote:
Do i know you?
virtuosity wrote:I think he wants to know what netcode means lol
i am ok. i miss playing quake all the time. cpm is 10x funner but the games are really sporadic.virtuosity wrote:I think he wants to know what netcode means lol
So how are you Jared? Miss you being in *pWp* and online all the time lol.
lolbLade wrote:I miss seeing his smileys in-game, was a warning that I was about to get my ass kicked..
EARTH_QUAKE wrote:virtuosity wrote:I think he wants to know what netcode means lol
Damn shadow you must think my head is empty, from this introduction But i guess i am pretty "uneducated" about games (:
yeahvirtuosity wrote:You still working with your dad?
the ql netcode is really buggy and bad. it's basically optimized .32 baseq3 + xerp, which is terribleEARTH_QUAKE wrote:Yeah i've heard a bit about q3's delag or something... maybe that's connected? Lag is a bastard in ql, i know that much. Interesting to think you can counteract it...
it is not unlagged. unlagged only works in a hitscan only environment (i.e. noghost) otherwise rail/lg/mg/sg cant be balanced.bLade wrote:From what I've heard, Quake Live is supposed to be "unlagged," I personally haven't noticed it, but I'm oblivious..
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